The spread of behaviors, attitudes, beliefs and affect through social aggregates from one member to another
Deepfake technology intentionally using the likeness of famous and/or credible authorities in an effort to shape the behaviors, attitudes, beliefs and/or emotions of the target audience
Synthetic media used to generate a falsehood to invite reflexive, unthinking acceptance by the target audience. Often, a hoax is used as a vector into other social contagion or deception campaigns
Misinformation is false or inaccurate information wherein there is no intention to cause fictitious narratives or beliefs, but rather, it is a result of unintentionally getting the facts wrong.
Information, especially of a biased, misleading or non-rational nature, used to promote a political cause or point of view
Aktivnye meropriyatiya, or “active measures,” was a term originally used by the Soviet Union (USSR) starting in the 1920s and presently used by the Russian Federation to describe a myriad of covert and deniable political influence and subversion operations, such as establishing front organizations, the backing of friendly political movements, the orchestration of domestic unrest in enemy countries and the spread of disinformation based on foreign policy objectives of the Soviet and Russian governments.
маскировка ("maskirovka") is the Russian doctrine and tactics of military denial & deception
Reflexive Control is a uniquely old Soviet Union (USSR)—and now Russian Federation—concept of a campaign that feeds an adversary select misdirecting information so that the adversary makes the decisions that Russia wants him/her to. Methods of reflexive control include spreading false information, leaking partial information at opportune moments, and projecting a different posture of Russia than what may actually be true. The goal of reflexive control is to ‘control’ the ‘reflex’ of the adversary by creating a certain model of behavior in the system it seeks to control.
Russian propaganda technique in which large number of messages (text, video, audio, and still imagery) are disseminated rapidly, repetitively, and continuously over multiple channels, such as Internet, social media, satellite television, and traditional radio and television broadcasting, without regard for truth or consistency
False information purposely spread to influence public opinion or obscure the truth
Influence operations, also known as information operations or psychological operations, are strategic approaches used to shape the perceptions, decisions, and behaviors of target audiences to achieve specific objectives.
Intentional strategy and tactics meant to mislead, misdirect and manipulate the perceptions of a target audience through simulation (showing the false) and/or dissimulation (hiding the real)
The tendency to seek information that confirms or supports a predetermined position or conclusion.
Information that is more readily available in memory is judged as more likely or more representative. Can be influenced by recency or emotional virulence of the memories.
Tendency to comply with authority figures (usually legal or expert authorities). Exploitable by assuming the persona or impersonating an authority figure.
An attacker leverages fear to gain target compliance.
Affective responses--emotions, moods and feelings--effect cognition and perception. Media that intentionally causes a high degree of emotional load can significantly image how target audience member perceives and thinks about the subject of the media.
Both humans and automation may be targeted by synthetic media attacks. This criteria references whether the target of the attack was human or automation. The highlighted icon represents the intended target of this submitted media.
A measure of if the attack was constructed by a human or by artificial intelligence. The highlighted icon represents the method of control of this submitted media.
The medium is the format of the content submitted. Highlighted items represent all of the various formats contained in the submitted content.
Text
Image
Video
Audio
Technical complexity of the atttack.
How damaging the attack was intended to be.
Decision paralysis is (also known as choice paralysis or analysis paralysis) is phenomena that occurs when presented with a number of options the more difficult it becomes to make a choice.
Psychological Pressure is the stress felt from perceived serious demands imposed on one person by another individual, group, or environment.
Chaos injection is the intentional introduction of evocative material--which is often ambiguous and unresolved--to cause confusion and disorder.
Evoke feelings of hopelessness
Create a real or imaginary threat to the target forcing him to adapt his/her plans.
Intentional strategy and tactics meant to mislead, misdirect and manipulate the perceptions of a target audience through simulation (showing the false) and/or dissimulation (hiding the real)
The creator and/or disseminator of the media seeks to create political discord, argumentation and divisiveness.
Intentional effort to shape the perceptions, decisions, and behaviors of target audiences to achieve specific objectives.
Perception management is the deliberate effort to influence and control the perception of a target audience through strategic use of information, communication, and other practices to shape the way something is observed and interpreted.
Motivation is the underlying activator, purpose or sustained reasons for why the deepfake threat actor wants to create nefarious synthetic media.
No case specific insights generated.
Targeting is the threat actor’s intentional selection of a target audience, or the group or individual whom he is interested in impacting with his deepfake campaign.
No case specific insights generated.
Research & Reconnaissance occurs when the threat actor is effortfully gathering information about the target audience, the optimal channels to conduct their campaign on, the relevant narratives for the attack, and type of content that will have the desired impact on the target audience.
No case specific insights generated.
Preparation & Planning are the steps and processes that the threat actor takes to acquire the tools and content needed to create the deepfake media for their campaign and their deliberation for the execution of the campaign.
No case specific insights generated.
Production is the threat actor’s use of tools and content for the creation and development of deepfake media for their attack campaign.
No case specific insights generated.
Narrative Testing. A narrative is a story, or an account of related events or experiences. A good narrative will have story coherence, such that both the story being told and its relationship to the real world are cohesive and clear. In deepfake campaigns, threat actors consider and evaluate the possible narratives—particularly in relation to events and context—to support the campaign in an effort to maximize the believability and efficacy of the attack.
No case specific insights generated.
Deployment is the threat actor’s intentional transmission of deepfake content to the target audience through selected online channels.
No case specific insights generated.
Amplification is the threat actor’s intentional efforts to maximize the visibility, virality and target audience exposure to their deepfake content.
No case specific insights generated.
Post-Campaign is the period after the target audience has received and been exposed to the deepfake content.
No case specific insights generated.
Notes:
Is this a duplicate of the static image version?